RTCW VENOM MOD - 6.5.2 (Oculus Quest Edition for RTCWquest VR) - August 2020 - edited by Bummser ****************************** Installation: Copy all PAK files from the folder "Venom Mod - RtCWquest edition" to your Quest folder "RTCWQuest/Main". Overwrite if needed. OPTIONAL Improved Ai: If you wish more vicious and smarter enemies, also copy over "sp_vpak9.pak" from "Improved Ai (optional)" to "RTCWQuest/Main". Makes the enemies more aggressive and aim a lot better. You can revert this anytime by deleting "sp_vpak9.pak". ****************************** Differences to regular Venom Mod: With courtesy of _HELLBARON_, this edition has been customized for best performance and playability on Oculus Quest. CHANGES: Muzzleflash - Original Muzzleflash restored for comfort reasons (Venom mod default was too bright and flashy in VR.) Removed some of the specular shaders from floors and other surfaces for performance reasons. Improved Ai exported into a seperated pak file (Improved Ai could be too much for casual players in VR.) ----------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------- ORIGINAL README BY HELLBARON: RTCW VENOM MOD - v6.5 may 2020 /-----------------------------/ Installation: - REQUIRED RTCW FULL PATCHED ( v1.41 with sp_pak4) - Copy all the content in your Return to Castle Wolfenstein folder: copy autoexec.cfg, mp_vpak6-7-8 and sp_vpak5-6-7 and z_pak1 in the folder called "Main". Shaders for Nvidia users must be copied with the other pk3 files in "Main" folder. /-----------------------------/ Update notes: 10/12/14 -Released Venom mod 1.0, includes: Knightmare unofficial patch 1.42c. Better textures for 80 % of characters and weapons. First changes of AI. 04/01/15 -Released Venom mod 1.5, includes: Better textures for 80 % of characters. First stage of new effects for some weapons, metallic effect. Ported mg42 model from Wolfenstein ET (2003). Better 3rd person model fg42. 05/02/15 -Released Venom mod 2.0, includes: Better textures for all characters, new effects for X-creatures, reflective uniforms. Improved effects on weapons, now more accurate and realistic (with all engine's limits..). Radical revision of AI of enemy, bugged "dig" level. New effects and textures for environment of levels. 11/02/15 -Released Venom mod 2.0X (fixed), includes: All previous features. Fixed the bug in "dig" level, inaccessible in version 2.0. 02/03/15 -Released Venom mod 2.5, includes: Lot of main textures modified for new effects. Definitive AI modifications, now extremely aggressive and reactive. Now all weapons improved with new shaders. All main metal surfaces have reflections, helmets with reflection, some improved vehicles. 17/05/15 -Released Venom mod 3.0, includes: All previous features heavy modified, added HD textures with shader stages (over limits of the engine, crash in certain situations). Added QeffectGL 1.2 for postprocess effects. New 3rd person mp40 model, ported items from WolfMP and Wolfenstein ET. New detail textures for materials. -07/06/15 -Released Venom mod 3.0X, includes: Deleted QeffectGL 1.2. All previous features. Some optimisations, deleted part of provvisional stuff. Added specularLighting (fake lighting sensible to Lightmaps) to dynamic models and some architectures. -04/09/15 -Released Venom mod 3.5, includes: Revisioned previous files, more stable gameplay, some fixes and optimisations, now more quality and minor space required, 410 mb vs 469 mb of Venom 3.0. Deleted all provvisional files. Added lot of new effects, additive shaders and detail textures on characters and levels. Final experimental version for Vanilla RTCW. -13/09/15 -Released Venom mod 3.5 Final, includes: Further optimisations, reduced space required. New effects, most completely stable levels. -22/10/15 -Released Venom mod 4.0 Gold, includes: Ported weapons, HD textures and some effects for WolfMP. Most of previous files revisioned. New HD textures from mod Return to Wolfenstein 0.03 of AidenDemon, modified for SP/MP play and new shaders. Improved the 70 % of mapobjects (u-boot, aircrafts, chains, electric chairs, specular effects on some surfaces, etc.). Some upscaled material textures, with new effects. -10/01/16 -Released Venom mod 4.5 Gold, includes: All previous updates. Updated HD crosshairs and HD game fonts. New light flares. New effects. Balanced AI. -21/02/16 -Released Venom mod 4.6 Gold, includes: All previous updates. Updated HD crosshairs. New effects and detail textures. Some improved textures. -23/08/16 -Released Venom mod 4.8, includes: Added new Knightmare unofficial patch 1.42d! Fixed AI in escape1, escape2 and crypt2 levels. Further new effects. Some improved textures. New effects for warrior zombies. New glasses and reflective decals. New texture for snooper by Schiff, now with reflections. -23/09/16 -Released Venom mod 4.8.5, includes: New HQ console. General revision and some improved textures. Green visor for Snooper rifle. Fixed glasses and water surfaces. Added unused textures from beta RTCW. -09/12/16 -Released Venom mod 5.0, includes: Compatible with Knightmare patch and ioRTCW 1.5a (see readme). Revisited all model skins and weapon pack. Definitive HQ console for MP/SP mode. All glasses are now enviromapped. New shaders and many fixes. New HD textures for MP/SP mode. -20/07/17 -Released Venom mod 5.4, includes: Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines. More optimisations, better effects on weapons. Revisited AI and cutscenes of levels. Lens effect on 3d binocular model. Added 3rd person model fg42 from Wolfenstein ET. Ported pre-release thompson gun model (from E3 2001). Better textures for helmets. Added specular for blood decals. New HD textures for MP/SP mode. New effects for flamethrower, candles, fire and torches ( and human torches..). -UPDATE 18/08/17-v5.41 Restored an incomplete conversation in escape1 level (SP). Fixed some textures and effects (SP/MP). Fixed AXIS arms in first person with correct texture (MP). -20/01/18-v5.42 Some optimisated textures. -26/02/18-v5.43 -Fixed mapobject shading (SP/MP). -Rebalanced AI in some levels. -28/02/18-v5.44 -Fixed fonts in WolfMP. -Fixed some textures. -New shield effect (SP/MP). -30/03/18-v5.45 Fixed third person model of venom gun and sten (SP/MP). Better terrain res. New textures, effects and better bullet marks. -28/05/18-v5.46 Added specular lighting for levels and mapobjects (SP/MP). Fixed luminance and effect for glass textures. -08/07/18-v5.5 Released Venom Mod v5.5, includes: New textures and effects. (SP/MP) Fixed some texture issues on weapons, walls and windows. Added optional thompson gun model (E3 2001). Many improvements and optimizations. -UPDATE 16/09/18-v5.52 Better detail textures. Huge optimisations (50 mb less). -UPDATE 30/09/18-v5.54 New effects for blackguard uniforms. Fixed shader and texture for brandy glass item. -UPDATE 20/10/18-v5.55 Fixed some incorrect surfaces. (MP) Minor additions and corrections. (SP/MP) -22/01/19-v6.0 Released Venom Mod v6.0, includes: Merged and fixed new HD texture pack. (SP/MP) Reordered files for better compatibility between SP and MP assets. Revisioned all character textures. New effects and shaders. Fixed and balanced AI for all levels. UPDATE 24/01/19-v6.1 Fixed shader weapons for WolfMP. Better textures for mauser and flamethrower. Other minor fixes. UPDATE 03/02/19-v6.2 Fixed AI of dig level. UPDATE 20/03/19-v6.3 Fixed colors for flame textures. New shader for characters in fire. UPDATE 28/04/19-v6.4 Updated autoexec files. Renamed pk3 file for beta thompson model. UPDATE 11/05/19-v6.5 Updated autoexec files for better compatibility. UPDATE 08/12/19-v6.5.1 Fixed some textures on models and levels. Nvidia shaders now placed in the standard pack of the mod. (SP/MP) UPDATE 02/02/20-v6.5.2 Several fixes and new textures. Revisited shaders and AI. Nvidia shaders reworked. (SP/MP) HOT FIX - UPDATE 10/05/20-v6.5.2 Fixed shader scripts for iortcw.